@Snow_Lion said in #122:
> 10,000 hours to master a skill.
I agree. I don't think there is any difference between mastering chess and mastering other skills.
The 10,000 hours rule has been somewhat debunked (google "10,000 hours to master"), but the idea is to have 10,000 hours of "deliberate practice". Once you hit that threshold, you'll get additional improvement by having someone tutor you or by using some other form of assistance.
Has anyone considered that your brain has a finite capacity? Perhaps those curves level off because your brain simply can't hold enough information to reach higher ratings. In other words, you are trading learning one thing for another in a limited space.
It would be interesting to see the person's background vs. rating. Are the higher ratings because the person prioritizes chess over learning other things? For example, it's more important to memorize opening moves vs. the weekly grocery list.
The study is biased because it only studied active players. If inactive players (with valid ratings) were added to the study, would it impact the curves?
Disclaimer: I have a technical background and view this from the perspective of an engineer studying system performance.
> 10,000 hours to master a skill.
I agree. I don't think there is any difference between mastering chess and mastering other skills.
The 10,000 hours rule has been somewhat debunked (google "10,000 hours to master"), but the idea is to have 10,000 hours of "deliberate practice". Once you hit that threshold, you'll get additional improvement by having someone tutor you or by using some other form of assistance.
Has anyone considered that your brain has a finite capacity? Perhaps those curves level off because your brain simply can't hold enough information to reach higher ratings. In other words, you are trading learning one thing for another in a limited space.
It would be interesting to see the person's background vs. rating. Are the higher ratings because the person prioritizes chess over learning other things? For example, it's more important to memorize opening moves vs. the weekly grocery list.
The study is biased because it only studied active players. If inactive players (with valid ratings) were added to the study, would it impact the curves?
Disclaimer: I have a technical background and view this from the perspective of an engineer studying system performance.