lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/y2Re2OWL"] [Date "2024.03.02"] [White "ILoveYou99"] [Black "N0r4g4m1"] [Result "1-0"] [UTCDate "2024.03.02"] [UTCTime "10:30:37"] [WhiteElo "1190"] [BlackElo "1626"] [WhiteRatingDiff "+26"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?! { (0.15 → -0.78) Inaccuracy. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Bd3 Bxd2 4. Bxh7 Rxh7 5. Bxd2 Rxh2) 1... Na6?! { (-0.78 → -0.11) Inaccuracy. e5 was best. } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qc2 Qxd2 6. Qxh7) 2. c4?? { (-0.11 → Mate in 14) Checkmate is now unavoidable. g3 was best. } (2. g3 Nb4 3. cxb4 g6 4. Qa4 b6 5. Qxa7 Rxa7 6. b3 Rxa2) 2... b5 3. cxb5 Rb8?? { (Mate in 13 → 1.61) Lost forced checkmate sequence. Bb7 was best. } (3... Bb7 4. bxa6 Bxg2 5. Bxg2 Qb8 6. Bxa8 Qxb2 7. Bxb2 g6 8. Bxh8 Bg7 9. Bxg7 e5 10. Bxe5) 4. bxa6 Rxb2?? { (1.28 → Mate in 14) Checkmate is now unavoidable. Bxa6 was best. } (4... Bxa6 5. Qc2) 5. Bxb2 Bxa6 6. Bxg7 Bxe2 7. Qxe2 Bxg7 8. Qxe7 Bxa1 9. Qxf7 Kxf7 10. d4 Bxd4 11. Kd2?? { (Mate in 16 → 4.39) Lost forced checkmate sequence. Bc4 was best. } (11. Bc4 Bxf2 12. Bxf7 Bxg1 13. Rxg1 Qg5 14. Bxg8 Qxg2 15. Bxh7 Rxh7 16. Rxg2 Rxh2 17. Rxh2 c6) 11... Bxf2 12. h4?? { (2.46 → -4.76) Blunder. Bd3 was best. } (12. Bd3) 12... Bxh4?? { (-4.76 → Mate in 6) Checkmate is now unavoidable. Qxh4 was best. } (12... Qxh4 13. Rxh4 Bxg1 14. Rxh7 Rxh7 15. Ke3 Bxe3 16. Nd2 Bxd2 17. g4 a6 18. Bxa6 c5 19. Bc8) 13. Rxh4 Qxh4 14. g3 Qxg3 15. Bg2 Qxg2 16. Kc2 Qxg1 17. Kd1?? { (Mate in 2 → -5.54) Lost forced checkmate sequence. Kc1 was best. } (17. Kc1 Qxc1 18. Na3 Qxa3#) 17... Qxd1 18. Nd2 Qxd2 19. a4 Qb2 20. a5 Nh6 21. a6 Qb7 22. axb7 Rc8?? { (Mate in 27 → 0.00) Lost forced checkmate sequence. Kf8 was best. } (22... Kf8 23. b8=K a5 24. Kxc7 a4 25. Kxd7 Ke7 26. Kxe7 Nf7 27. Kxf7 Rg8 28. Kxg8 a3 29. Kxh7) 23. bxc8=R?? { (0.00 → Mate in 6) Checkmate is now unavoidable. bxc8=K was best. } (23. bxc8=K Kg7 24. Kxd7 Nf7 25. Kxc7 Nd8 26. Kxd8 a5 27. Ke7 Kh6 28. Ke6 a4 29. Ke5 a3) 23... Ng4 24. Rxc7 Kg7 25. Rxd7 Ne5 26. Rxg7 Nd7?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Nf3 was best. } (26... Nf3 27. Rxh7 Ne5 28. Rxa7 Nd7 29. Rxd7#) 27. Rxd7 h5 28. Rxa7 h4 29. Ra2 h3 30. Rg2 hxg2# { Game ends by variant rule. } 1-0