Currently, if Storm is ended by timeout while the last puzzle isn't played yet (no moves are committed), it's counted as an mistake. I believe it should not.
For example, it affects accuracy: if you solved ALL puzzles correctly, but ran of time, the last puzzle will be counted as an mistake, and the accuracy will be not 100%.
I believe it can be trivially fixed in ui/storm/src/ctrl.ts, but I can't code and don't have GitHub account.
Thanks.
For example, it affects accuracy: if you solved ALL puzzles correctly, but ran of time, the last puzzle will be counted as an mistake, and the accuracy will be not 100%.
I believe it can be trivially fixed in ui/storm/src/ctrl.ts, but I can't code and don't have GitHub account.
Thanks.